Epic Nintendo Programming
Created on: June 20th, 2006
A follow up on the other "programming flaw" ytmnd:s.
Sponsorships:
| user | amount | user | amount |
|---|---|---|---|
| No one has sponsored this site ( ._.) | |||
| Sponsor this site! | Total: $0.00 | Active: $0.00 | |
Vote metrics:
| rating | total votes | favorites | comments |
|---|---|---|---|
| (3.67) | 136 | 2 | 22 |
View metrics:
| today | yesterday | this week | this month | all time |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 7,762 |
Inbound links:
| views | url |
|---|---|
| 46 | https://www.bing.com |
| 4 | http://www.google.com.hk |
| 2 | http://216.18.188.175:80 |
| 2 | https://google.com |
| 1 | https://www.google.com.hk |
1'd for not giving credit
You don't need to land on the top of an enemy to kill it. As long as you're moving downward as you hit the enemy, you'll kill it. If you time it just right, sometimes you can even hit the bottom of the enemy. This is useful for killing enemies that seem to be too high to jump on.
Bold
Italic
Underline
Code
User Link
Site Link